AdamN
AdamN
@Gamemulatorer could you provide a cleaner save state? may be loading it from save data first and not using any cheat when creating the save state
https://github.com/hrydgard/ppsspp/blob/1cd520ae3174680b98d5e442dc55e5e7378d02af/Core/HLE/sceAtrac.cpp#L1093 I'm not familiar with audio/atrac3, just being curious why is this not `first_.writableBytes = bufferEnd - bufferStartUsed;` ?
Btw, are you using texture upscaling / texture replacement / shader?
Are you playing this between PC vs Android? if it is, it might be the same disconnection issue with Dissidia 012 when using some ability/skill and being played on 2...
> > > So umm... no solution, eh? Unlike crashes that can be easily caught where the issue was using debugger (as long they can be reproduced), disconnection in the...
I wondered if the android build was compiled with precise precision like we had on Visual Studio (`/fp:precise`) or not...
Not sure, but there is a possibility for the game to treat specific floating point value as a different value (ie. rounding/normalizing denormalized numbers) due to some issue, which might...
Btw, we're using `-mfpu=neon` on ARMv7 right? It seems Neon is not IEEE754 compliant, according to this https://wiki.debian.org/ArmHardFloatPort/VfpComparison
Does it disconnects when both of you not doing anything (ie. not fighting)? because most of the issue i suspects to be related to VFPU were happened when someone get...
I think it's normal to get weird behavior when forcing the CPU to a certain clock, it could also causing the FPS to dropped on some games due to the...