AdamN

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> [dirty_patch.txt](https://github.com/hrydgard/ppsspp/files/12504617/dirty_patch.txt) heres a quick patch i cooked up to get past that, it gets further now, but now the game seems to be initting and such, then giving up...

> > Oops, those test build probably didn't have this PR included yet, although the one i had on my laptop already included it but i haven't update the test...

What kind of crash did you get? game crash (Blue/Purple screen on PPSSPP) or PPSSPP crash (in case another issue where current thread is null)? For `sceNetInetInetNtop` you can use...

Hmm.. based on this logs i'm getting: ``` 11:11:762 user_main W[SCENET]: HLE\sceParseUri.cpp:43 UNTESTED sceUriParse(0, https://lbppsp.online.scee.com:10061/LITTLEBIGPLANETPSP_XML/login?applicationID=22234&languageID=1, 0, 9fff280, 0) at 0887cfa8 11:11:762 user_main D[SCENET]: HLE\sceParseUri.cpp:57 0=sceUriParse(00000000, https://lbppsp.online.scee.com:10061/LITTLEBIGPLANETPSP_XML/login?applicationID=22234&languageID=1, 00000000, 09fff280, 0): workAreaSize:...

The blue screen i got always have unknown module/syscall occurrence, so it probably related to that module/syscall ``` 27:31:773 user_main W[SCENET]: HLE\sceHttp.cpp:340 UNTESTED sceHttpInit(153600) at 08889228 27:31:773 user_main E[SCENET]: HLE\sceHttp.cpp:543...

Is there any other syscall before sceHttpCreateConnection that shows a valid domain? If there are no other way to find the host domain, the game shouldn't put an empty string...

The delay itself isn't much, but it could trigger another PSP thread to run, and if that other thread also use HTTPClient to download something else .. it might conflicts...

Btw, are you using extracted ISO or DLC?

I've tested this PR, worked like a charm :) Thanks

You're right, since each array element in `ImportNameTable` can be either ordinal or RVA it should continue.