AdamN

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Just a reference to a cross-platform audio library https://github.com/mackron/miniaudio

It would be nice if you can provide the workflow to generate AppImage, for example like the Manual Generate workflows at https://github.com/hrydgard/ppsspp/actions

If you use the Qt version of PPSSPP, it may have issue with Wayland as mentioned in https://github.com/hrydgard/ppsspp/issues/16254 Since the Qt version haven't been maintained for a long time.

You can use your makeappimage shell script on github action to generate the AppImage, since it have a shell too. Btw, there is appimage-builder that can be used on github...

Another interesting github action that be be used for cross-compiling without docker https://github.com/jirutka/setup-alpine Alternatively, https://github.com/uraimo/run-on-arch-action for cross-compiling on other distros

btw @sandboxgamedev123 which packages do i need to install on Alpine in order to build ppsspp ? These are the default packages installed from https://github.com/jirutka/setup-alpine ``` alpine-baselayout-3.6.5-r0 riscv64 {alpine-baselayout} (GPL-2.0-only)...

Yeah, the PPSSPP wiki only have info for Debian and Fedora/RHEL Anyway, i've found the packages needed for Alpine Linux from https://github.com/hrydgard/ppsspp/blob/master/Dockerfile

Btw, is there appimagetool that support riscv64 arch? https://github.com/AppImage/appimagetool/releases and https://github.com/linuxdeploy/linuxdeploy/releases also https://github.com/probonopd/go-appimage/releases doesn't seems to have it.

You should at least provide a save state near the problematic scene for testing purpose. If you can find out which version was the last working one, it could help...

I've tried all CPU cores and also tried disabling all JIT functionality but doesn't seems to have any difference. But, changing the CPU clock to 55 (which made the game...