AdamN
AdamN
Btw, @Shinchai did you use 60 fps cheat when creating that save state? or the game ran at 60 fps even without cheat?
It's strange for I/O timing method to affects graphic backends O.o And according to your video, only D3D11 shows the issue, Vulkan and OpenGL looked normal on your video. Btw,...
First of all, we need logs from both sides so we can see whether data sent from one player at certain time was able to be received successfully on the...
If any of you saw "Data from Unknown Port" there will be a problem with communication, since the public port is being changed to a random port not known by...
> We got to connect to our lobbies somehow (I assume it's because my friend is playing on pc now) but when we started the game we both got disconnected....
btw @KuRuMaA I made some changes in attempt to prevent (or at least reduce the chance) getting port remapping issue. Could you and your friend try this Windows x64 build:...
Isn't just post-process shaders? like this PR https://github.com/dolphin-emu/dolphin/pull/12003 and this https://github.com/dolphin-emu/dolphin/pull/12603
`npm install -g npm@latest` (which is currently v11.1.0 on Windows) did solved the `npm start` issue on a freshly created react-app using `npx create-react-app`. But i'm still getting these error/failure...
> [UCUS98716.zip](https://github.com/user-attachments/files/15551423/UCUS98716.zip) Here's a gs framedump if that helps, issue is present on windows 1.17.1 with all renders. Your GE framedump looks normal on my Laptop (Geforce MX150), tested on...
Hmm.. may be because i'm using v1.17.1-623, will try the latest dev build later (currently downloading it at 10 KB/s LOL it even failed midway) Edit: It looks normal too...