AdamN

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I wondered whether this can also fix all of those audio issue on other games too or not, most of them seems to use atrac3+ too.

Does a high contrast font supposed to have an outline like in this guide? https://mcmw.abilitynet.org.uk/how-to-make-text-easier-to-read-with-high-contrast-text-in-android-13 ![image](https://github.com/hrydgard/ppsspp/assets/7974720/9a8d498b-9984-418d-9f84-bd470b8c0e36) May be we use the same color on the outline, thus it became like...

> There are a number of threads that are joined by various functions called by __NetShutdown, seems one of them is stuck. It seems to be the upnp thread: Hmm.....

If it doesn't run at 100% there will be a chance for the sound to be choppy, even a couple of frames difference could have a noticeable cut-off on people...

> > If it doesn't run at 100% there will be a chance for the sound to be choppy, even a couple of frames difference could have a noticeable cut-off...

> > > > If it doesn't run at 100% there will be a chance for the sound to be choppy, even a couple of frames difference could have a...

Related feature request but using optional toggle https://github.com/hrydgard/ppsspp/issues/18456

Most of the issue i found on the old code was related to AdhocMatching, but the old pro-online might be missing GameMode too.

Intel GM45 has the Intel GMA 4500MHD GPU which doesn't support vulkan isn't? And as i remembered PPSSPP ignores virtual/emulated GPU such as llvmpipe (similar to what happen when running...

Does the OpenGL initialization runs on a different thread? may be it caught on a deadlock? I would suggest [getting a backtrace](https://ethanhao.github.io/c++11,/gdb,/multithread,/2017/03/03/Deadlock-detecting-using-GDB-Copy.html) after breaking it when it got frozen to...