Wuzzy
Wuzzy
Done, except: > aren't inventory lists always 1-indexed? I think so, but it does not hurt to mention it again. The point of a documentation is to be practical in...
Rebase complete!
@Desour: I don't really understand what ur trying to say about `punch`. The args get default values if *what* is `nil`?
For `frame_range`, I did a test with `character.b3d` (player model from Minetest Game) for the stand animation with `{x=0, y=79}` (current MTG setting), `{x=0, y=80}` (the end frame as marked...
Thank you for the research. I have basically just adopted this text (not literally tho). I also wrote that only integers are supported. Even if you can technically enter floats...
@Desour: Fixed.
Oops. OK, I have removed this duplicate part from the issue and added a link.
Yes, that’s exaclty why I made this issue. It is unclear what each one of these is supposed to look like, so I have no idea whether the test rendering...