Wuzzy
Wuzzy
First of all, saying I live in an "abstract world" is just a pointless insult, it does not advance the discussion. You're acting as if changing the Git hoster will...
I noticed you *still* have not actually commented on Gitea or www.codeberg.org directly. You *still* have not brought up a single *specific* problem with these. You still have not explained...
Okay. Which part of www.codeberg.org "restrictions" are a problem for you? That it's for FOSS projects only? That's not a problem, Minetest is already FOSS. That you can't host private...
@AFCMS: Can you make a (mostly) complete list of features/bugfixes required from Gitea to turn your thumbs down into a thumbs up? Your complaints about Gitea are a little vague...
Sigh. GitHub screwed up my formatting. I'm sorry for that. The correct formatting of the sections above would have been: * Greater than or equal to 1 (`>=1`) * Greater...
This issue is only about `settingtypes.txt`. Let's keep it simple for now. The actual bugs and stuff like “teach engine to enforce limits by looking at `settingtypes.txt` should go in...
Thanks, paramat, for fixing the mixtake with the flags setting. Whoops. So, can I get more feedback on my suggested bounds? Are they fine as suggested or are there still...
Suggested bounds for `water_wave` settings, tested by experimentation: * `water_wave_height`: min = 0.0, max = 1.0. Values outside of this range will have the water surface “floating” above the nodes,...
I've added checkboxes to every setting. Settings that were removed also count as completed. Most settings are done now. Currently missing are: * `movement_liquid_fluidity_smooth` * `movement_liquid_sink` * `movement_gravity` * `max_clearobjects_extra_loaded_blocks`...
This is probably due to the fact that entities die when they enter `ignore` nodes IIRC. This behavior is wrong for falling nodes tho, they should stay falling nodes and...