Wuzzy
Wuzzy
I like this script a lot. Apparently with GIMP (and possibly other image editors, too) you can't set much of the low-level stuff in TGA files, right? And it seems...
The problem with using a setting is that the player can overwrite it and thus destroy the game design. I would have to ask the player to not touch this...
Hello! I was the one making the liquid decoupling a while ago and it looks like I had a brainfart here. The goal was to decouple the graphical representation of...
To summarize: 1) A node with `drawtype="flowingliquid"` *ALWAYS MUST* have a corresponding source node defined which is specified in `liquid_alternative_source`. Without that, there's a render bug. (This is more a...
Nice. I like it when things get un-hardcoded in Minetest. Could be useful for technic tools which use the wear bar for a charge level. I did not test but...
The built-in Minetest settings are all translatable. But mods and games can add their own custom settings. These are not (yet) translatable. This is what this issue is concerned about.
Is this issue already solved with `minetest.dynamic_add_media`?
``` params = S("[soft | full | quick | rules] []"), ``` This syntax looks wrong. Isn't the `rules_table` argument mandatory with `rules` and useless in all other cases? I...
``` core.chat_send_all("*** "..S("Cleared objects with using rule "..options.mode..".")) ``` This is wrong. Never insert variable strings via concatenation into translated strings. (See also: https://wuzzy.codeberg.page/essays/translation_mistakes/#no-consistent-use-of-format-strings ) Use the `@1` parameter instead,...
To anyone who has no clue what this bug is about: ## Summary If a solid block is directly above a waving liquid, and waving liquids are enabled, there's a...