Wuzzy

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Rebased! And I did a quick and dirty re-test (but not a full test). The quick and dirty test was successful.

Fixed a couple of bugs that snuck in. Also another rebase because of the recent acceleration changes. @SmallJoker.

No. This is a completely unrelated problem. The fact that player entities and non-player entities behave so differently physically, and that they share so little physics-related code, this is a...

Entities do not have fall damage, games must code it themselves. Only players have built-in fall damage.

This is great! This is a massive improvement and one of the best features in years. It's not perfect yet, a few things still feel a bit wrong: * Double-left-clicking...

Note: I didn't test anticheat. How to test anticheat?

OK, I've performed a basic test now, and anticheat kicks in with a `climb_factor` above 5.0 (i.e. more than 5 times the normal speed).

So I wonder how anticheat could be modified to not hiccup for high `climb_factors` (but I think 5.0 is already quite high). One idea would be to iterate over all...