Wuzzy
Wuzzy
Rebased! And I did a quick and dirty re-test (but not a full test). The quick and dirty test was successful.
Fixed a couple of bugs that snuck in. Also another rebase because of the recent acceleration changes. @SmallJoker.
No. This is a completely unrelated problem. The fact that player entities and non-player entities behave so differently physically, and that they share so little physics-related code, this is a...
Entities do not have fall damage, games must code it themselves. Only players have built-in fall damage.
Bump.
Rebase done!
This is great! This is a massive improvement and one of the best features in years. It's not perfect yet, a few things still feel a bit wrong: * Double-left-clicking...
Note: I didn't test anticheat. How to test anticheat?
OK, I've performed a basic test now, and anticheat kicks in with a `climb_factor` above 5.0 (i.e. more than 5 times the normal speed).
So I wonder how anticheat could be modified to not hiccup for high `climb_factors` (but I think 5.0 is already quite high). One idea would be to iterate over all...