Wuzzy
Wuzzy
Suggested new issue title: “Port Minetest to Wii, Wii U, Switch, 3DS, PS Vita and Xbox 360”
Bug confirmed. Note: The issue poster here is **NOT** referring to *the* Sneak Glitch, but a bug in sneaking. The video shows that the player moves very fast, almost teleporting,...
Unfortunately, I think I kind of agree with GreenXenith here. It's still looks too much hardcoded on 1st glance. This should be generalized. “Dual wielding” is extremely specific for an...
Just add `liquid_alternative_flowing = "water_bug:liquid"`, liquid_alternative_source = "water_bug:liquid"` to the definition and it should work.
I can confirm the bug does not occur when shaders are disabled. The bug only occurs to me when shaders are enabled.
The problem is the virtual on-screen keys. This restricts us from adding infinitely many keys. I think it is simplest to just add a single key for now (Aux2 only)....
I don't think we can let games define infinitely many keys. There are practical limits and you only have so many keys on a keyboard. And on Android you only...
So the screenshot ones seem to be obvious fixes. Just specify the correct screenshot size. And it seems like screenshot 1 needs to be resized itself first. But the ``...
I wonder what happens to all that money that people are paying for this. Where does it go? Who/what is Samej\_Play? Anyway. Which installer do you want to use? Besides,...
:-( Did you even read the full post? This case is special because it is not trivial to let users (!) provide tree definitions and check them whether they're valid....