FlashHit
FlashHit
 Can I somehow do `%AppData%` instead of `C:\\etc`?
For our pinging system in BR we want to be able to ping weapons. With a raycast we get the PickupEntity but we can't get the correct weapon name, so...
I tried to use `ConceptCache:SetLevel` but it seems that it is not working. Repro mod: [ReproConceptCacheSetLevel.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/7014901/ReproConceptCacheSetLevel.zip) ```lua Hooks:Install('Input:PreUpdate', 1, function(p_HookCtx, p_Cache, p_DeltaTime) if p_Cache[InputConceptIdentifiers.ConceptMoveFB] == 1.0 then p_Cache:SetLevel(InputConceptIdentifiers.ConceptMoveFB, 0.0) end...
Repro: [ReproInputManagerPreInput.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/7017173/ReproInputManagerPreInput.zip) ```lua Events:Subscribe('UpdateManager:Update', function(p_DeltaTime, p_UpdatePass) if p_UpdatePass == UpdatePass.UpdatePass_PreInput then local s_Test = InputManager:GetLevel(InputConceptIdentifiers.ConceptYaw) end end) ``` Just spawn and look around.
Talking about this:  Its way faster in 120hz than it is in 30hz.
instead of putting me into SquadNone when switching from Team1 to Team2 it should put me into the first open squad. At least thats the behaviour in vanilla. It puts...
changing this to `true` should allow dealing damage oob.
https://docs.veniceunleashed.net/vext/ref/shared/event/level_loadinginfo/ Instead of subscribing this event and updating a variable in my mod, I just want to get the latest loadinginfo with a method. Something like `SharedUtils:GetLoadingInfo()` to get the...
Repro mod: [PlayerPingRepro.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/6280051/PlayerPingRepro.zip) This mod prints the `player.ping` of the local player every second in the client console. After loading different maps the ping value goes negative as well (`-2147483648`)....
With `message.typeInfo.name` we would get the MessageType directly as a string.