FlashHit

Results 113 issues of FlashHit
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![image](https://github.com/JohnnyMorganz/luau-lsp/assets/56718716/62221bde-da09-4edf-b9e5-276181e92e9a) Can I somehow do `%AppData%` instead of `C:\\etc`?

enhancement

For our pinging system in BR we want to be able to ping weapons. With a raycast we get the PickupEntity but we can't get the correct weapon name, so...

enhancement
VeniceEXT

I tried to use `ConceptCache:SetLevel` but it seems that it is not working. Repro mod: [ReproConceptCacheSetLevel.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/7014901/ReproConceptCacheSetLevel.zip) ```lua Hooks:Install('Input:PreUpdate', 1, function(p_HookCtx, p_Cache, p_DeltaTime) if p_Cache[InputConceptIdentifiers.ConceptMoveFB] == 1.0 then p_Cache:SetLevel(InputConceptIdentifiers.ConceptMoveFB, 0.0) end...

bug
VeniceEXT

Repro: [ReproInputManagerPreInput.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/7017173/ReproInputManagerPreInput.zip) ```lua Events:Subscribe('UpdateManager:Update', function(p_DeltaTime, p_UpdatePass) if p_UpdatePass == UpdatePass.UpdatePass_PreInput then local s_Test = InputManager:GetLevel(InputConceptIdentifiers.ConceptYaw) end end) ``` Just spawn and look around.

bug
VeniceEXT

Talking about this: ![grafik](https://github.com/VeniceUnleashed/VeniceUnleashed/assets/56718716/7759abe7-b733-4b2a-bded-c1967dc718c4) Its way faster in 120hz than it is in 30hz.

bug
low priority

instead of putting me into SquadNone when switching from Team1 to Team2 it should put me into the first open squad. At least thats the behaviour in vanilla. It puts...

bug

changing this to `true` should allow dealing damage oob.

enhancement

https://docs.veniceunleashed.net/vext/ref/shared/event/level_loadinginfo/ Instead of subscribing this event and updating a variable in my mod, I just want to get the latest loadinginfo with a method. Something like `SharedUtils:GetLoadingInfo()` to get the...

enhancement
VeniceEXT

Repro mod: [PlayerPingRepro.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/6280051/PlayerPingRepro.zip) This mod prints the `player.ping` of the local player every second in the client console. After loading different maps the ping value goes negative as well (`-2147483648`)....

bug
low priority
VeniceEXT

With `message.typeInfo.name` we would get the MessageType directly as a string.

enhancement
VeniceEXT