VeniceUnleashed
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[Bug] Client `player.ping` is bugged
Repro mod:
PlayerPingRepro.zip
This mod prints the player.ping of the local player every second in the client console.
After loading different maps the ping value goes negative as well (-2147483648).
Not sure if you can even get the correct ping for all players at the client. If it's just possible for the local player i would prefere using ClientUtils:GetPing() and removing player.ping
There has been an implementation issue based on an assumption (it was me, I broke it years ago, looking for better fix).
Is this still an issue?
yes I think so.