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[Bug] Client `player.ping` is bugged

Open FlashHit opened this issue 4 years ago • 3 comments

Repro mod: PlayerPingRepro.zip This mod prints the player.ping of the local player every second in the client console. After loading different maps the ping value goes negative as well (-2147483648). Not sure if you can even get the correct ping for all players at the client. If it's just possible for the local player i would prefere using ClientUtils:GetPing() and removing player.ping

FlashHit avatar Apr 08 '21 16:04 FlashHit

There has been an implementation issue based on an assumption (it was me, I broke it years ago, looking for better fix).

kiwidoggie avatar Apr 21 '21 15:04 kiwidoggie

Is this still an issue?

OrfeasZ avatar Jul 14 '21 22:07 OrfeasZ

yes I think so.

FlashHit avatar Jul 14 '21 22:07 FlashHit