FlashHit
FlashHit
Health regeneration via medkit is slower/bugged on 60 and 120hz.
server crashes on Conquest round end if I use `Player:SpawnSoldierAt`. So currently the soldier gets spawned and then the respawn message gets sent to reduce the ticketcount by 1. ~To...
Refactor the way we handle DataContainers and its structure types as well the handling of fb arrays. This should make things safer. Reduce crashes. Point out mis-usage of VEXT. And...
120hz: https://user-images.githubusercontent.com/56718716/112537053-84fe0d00-8dae-11eb-970d-331e6f08e6fd.mp4 30hz: https://user-images.githubusercontent.com/56718716/112537072-88919400-8dae-11eb-84fb-1b193ab65cf4.mp4 Using this mod: [DebugMode.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/6207574/DebugMode.zip) client console: `debugmode.drawTrajectory true`
What happens is the vector with all events gets looped and dispatches every event. While that I am able to unsubscribe the event. Which will change the size of the...
`WebUI.Call('DispatchEventLocal', 'WebUI:TestEvent', arg1, arg2);` wouldn’t work.
Currently there seems to be a bug where a player doesn't get removed from the VoipChannel if he leaves the server.
Not able to create voipchannels after executing modList.reloadExtensions.
https://docs.veniceunleashed.net/vext/ref/server/type/physicsentity/ velocity should be read only code says it can be `nil` as well