FlashHit

Results 113 issues of FlashHit
trafficstars

Health regeneration via medkit is slower/bugged on 60 and 120hz.

bug

server crashes on Conquest round end if I use `Player:SpawnSoldierAt`. So currently the soldier gets spawned and then the respawn message gets sent to reduce the ticketcount by 1. ~To...

bug
low priority
VeniceEXT
crash

Refactor the way we handle DataContainers and its structure types as well the handling of fb arrays. This should make things safer. Reduce crashes. Point out mis-usage of VEXT. And...

enhancement
high priority
VeniceEXT

120hz: https://user-images.githubusercontent.com/56718716/112537053-84fe0d00-8dae-11eb-970d-331e6f08e6fd.mp4 30hz: https://user-images.githubusercontent.com/56718716/112537072-88919400-8dae-11eb-84fb-1b193ab65cf4.mp4 Using this mod: [DebugMode.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/6207574/DebugMode.zip) client console: `debugmode.drawTrajectory true`

bug
low priority

enhancement
unverified
VeniceEXT

What happens is the vector with all events gets looped and dispatches every event. While that I am able to unsubscribe the event. Which will change the size of the...

bug
VeniceEXT
crash

`WebUI.Call('DispatchEventLocal', 'WebUI:TestEvent', arg1, arg2);` wouldn’t work.

enhancement
WebUI

Currently there seems to be a bug where a player doesn't get removed from the VoipChannel if he leaves the server.

bug
voip

Not able to create voipchannels after executing modList.reloadExtensions.

bug
VeniceEXT
voip

https://docs.veniceunleashed.net/vext/ref/server/type/physicsentity/ velocity should be read only code says it can be `nil` as well