FlashHit
                                            FlashHit
                                        
                                    Spectate a player, then press esc twice -> crash in UI
VisualEnvironmentEntity.state should be VisualEnvironmentState
Expose it as `player.clanTag` or whatever you wanna call it.
Something like `Player.basicDogTagId` and `Player.advancedDogTagId`. Should be in `VeniceServerPlayerExtent`
I noticed that the WorldRenderSettings call the DataContainer release every tick.
To figure out easier in which bundle/ compartment an object is.
```lua ResourceManager:CreateDatabasePartition(primaryInstance: Asset, compartment: ResourceCompartment, guid: Guid): DatabasePartition ``` Request to create custom partitions that make alot of things better. - Getting the instance via ResourceManager would be easier. (FindInstanceByGuid,...
https://docs.veniceunleashed.net/vext/ref/shared/type/component/#componentdata `Component.componentData` is the same as `Component.data` I don't think it makes sense to have 2 properties that do the same thing. So I would say it should get removed....
If I move a player to a squad that’s not existing/ empty it will create it and make it private. So if I use this to create a new squad...