FlashHit
FlashHit
According to the changelog we are still on `5.4.2`. It might be worth to update it to `5.4.4`
``` Ausnahme ausgelöst bei 0xF9880008 in vu.exe: 0xC0000005: Zugriffsverletzung beim Ausführen an Position 0xF9880008. Crash ID: 372ef970-a8d5-459a-83bd-ca62201b5d5c Build Number: 18848 Release Branch: dev --------------------------- vu --------------------------- :0: --------------------------- realitymod ---------------------------...
So I performed some tests regards memory using Process Hacker 2. ### without mods: | private bytes | gpu dedicated bytes | gpu shared bytes | virtual size | comment...
https://docs.veniceunleashed.net/vext/ref/shared/type/messagetype/ `271761068` for some reason it's not listed there. This happens when leaving a capture point. Category is `UI`. Not sure if bug or enhancement
- blank errors: ``` [2022-06-03 00:32:13+02:00] [error] [VeniceEXT] [realitymod] Error: [2022-06-03 00:32:15+02:00] [error] [VeniceEXT] [realitymod] Error: ``` - errors with missing trace: ``` [2022-06-03 00:40:00+02:00] [error] [VeniceEXT] [realitymod] Error: attempt...
Repro: [ReproRaycastCrash.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/8770834/ReproRaycastCrash.zip) - join server - press red button -> Crash ``` Crash ID: 29c35bcf-f386-4586-a834-cc6c030475f5 Build Number: 18808 Release Branch: dev ``` ``` --------------------------- vu --------------------------- [string "client.lua"]:49: --------------------------- fastload...
When loading some bundles the server might crash because of some Entity related stuff. I would like to figure out what exactly the problem is. When loading `MP_001` and adding...
Would be nice if you could look into these and add a possible reason (just edit this text). We need to figure out why people keep crashing. I would like...
If you miss to copy the crash report id you could only upload the .dmp file. But if it had the same name as the crash report id you could...
``` Crash ID: 6df49931-a51b-4148-9daf-3ceba45d5bd5 Build Number: 17672 Release Branch: dev ``` The issue is because of an infinite loop in the class table. ReproMod: [ReproClassPrint.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/7112025/ReproClassPrint.zip) ```lua class "Test" function Test:TestFunction()...