FlashHit

Results 113 issues of FlashHit
trafficstars

If you join a server as a player (not as a spectator) and then spectate a player in 1st person, the client will crash as soon as the spectated player...

bug
VeniceEXT
silent crash
crash

When a windows username has some not supported characters like `ã` then the sql opening will fail. You can reproduce it by creating a new windows user and run this...

bug
VeniceEXT

``` Crash ID: 3a3712cc-33f2-4b0a-bd3e-1974d80b227f Build Number: 17672 Release Branch: dev ``` Repro: [ReproCreateSoldierCrash.zip](https://github.com/EmulatorNexus/VeniceUnleashed/files/7008529/ReproCreateSoldierCrash.zip) You don't need to join the server. Just open procon and write in the chat: 1. Write...

bug
low priority
VeniceEXT
crash

``` Crash ID: 881eab6d-6f28-485b-8990-092ccb8fc5db Build Number: 17884 Release Branch: dev ``` ```lua local s_PlayerAuthenticatedEvent = Events:Subscribe('Player:Authenticated', function(p_Player) p_Player:SelectUnlockAssets(CharacterCustomizationAsset(), {}) end) ``` I would like to receive an error instead.

bug
low priority
VeniceEXT
crash

``` --------------------------- realitymod --------------------------- [string "Player/SharedPlayerMovement.lua"]:114: p_Callback Crash ID: 932732d9-404c-4737-8b56-2f887f4ddb1f Build Number: 18247 Release Branch: dev ``` ```lua function SharedPlayerMovement:ModifySoldierBlueprint(p_SoldierBlueprint) p_SoldierBlueprint:MakeWritable() local s_PropertyCastEntityData = PropertyCastEntityData(RM_PLAYER_CONFIG.STAMINA_CONFIG.PROPERTY_CAST_ENTITY_DATA_GUID) s_PropertyCastEntityData.isPropertyConnectionTarget = Realm.Realm_ClientAndServer s_PropertyCastEntityData.indexInBlueprint =...

bug
help wanted
crash

Sometimes if I restart the server and try to reconnect, the client will try to connect to my public ip instead of my lan ip. And then I can’t join...

bug

Might be only for the local player idk. But this print `voteban_flash in channel Team1_Squad1 is emitting: true` is in the `VoipEmitter:Emitting` event. and this `start transmitting squad` print happens...

bug
VeniceEXT

this is old stuff and needs some fixes: - [ ] fix terrain name doesn't always match the level name - [ ] fix bundles & superbundles are not sorted...

- [x] Unknown `GameObjectManager:GetEntityByGuid` function https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Modules/CommandActions.lua#L200 - [x] `v.value` doesn't get passed https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Modules/EBXManager.lua#L17 - [x] unknown `number` function https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Modules/EBXManager.lua#L40 - [x] `GameObjectManager.m_Entities` unknown https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Types/GameEntity.lua#L66 - [ ] also `GameEntity` is...

bug