FlashHit
FlashHit
- Crosshair is visible sometimes when it should not - Open and close console will remove the mouse
Gets called on PlayerEnter when the Teamid is TeamNeutral.
The entities that require a mesh should _maybe_ have a check if the DataContainer has a valid MeshAsset reference and maybe also check if that mesh is available.
https://github.com/EmulatorNexus/VeniceUnleashed/issues/578 In squad deathmatch and squad rush it should always force you into squad1
Similar to `ServerDoublePlayerEvent` there exists a `ServerDamageGiverEvent`
Should work like this: ```lua RaycastManager:DetailedRaycastAsync(from: Vec3, to: Vec3, maxHits: int, materialFlags: MaterialFlags, flags: RayCastFlags, callback: callable) ```
If you choose accidentally the wrong soldier you need to close the game and open it again. Atm you can only quit the game and quit the game + logout....