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Open source C++ physics engine library in 3D

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I am working on v0.10.1 and on windows I have this crash each time I close the program : > warning: Critical error detected c0000374 > Thread 1 received signal...

hello, impulses can be used to have hits, explosions etc. reactphysics has the ability of applying forces/torques, but not impulses.

hello, it is cool to have other different shapes namely, * cylinder * tapered capsule/cylinder * plane * cone

hello, the ability of simulating soft bodies are cool, which can be used to simulate soccer/basketball nets, cloth and ropes and other deformable bodies. thanks.

hello. other physics engines (bullet, jolt etc) support vehicle dynamics. consider jolt's vehicle integration, the ability of integrating different vehicle types (motorbikes, train vaggons, trailers etc) should be implemented. thanks.

hello. thanks for this simple library. for something like bullets which move fairly fast, the collision might not work and bodies might fall into each other, the ability of continuous...

Either I am missing something or there is no real way to identify a distinct ray when using the notifyRaycastHit method of the eventhandler. This makes it hard to apply...

Following instructions at from the following https://www.reactphysics3d.com/documentation/index.html#buildinglibrary I built using CMake as instructed, opened in Visual Studio 2022, set to Release and built ReactPhysics3D, I got 171 build errors. They...

Angular velocity should be computed in the rotated coordinate system to get the proper value of the angular momentum derivative: https://en.wikipedia.org/wiki/Euler%27s_equation_of_motion The provided code change switches angular velocity integration to...

Visual Studio Code doesn't find chrono namespace: include is needed