reactphysics3d
reactphysics3d copied to clipboard
Open source C++ physics engine library in 3D
when a rigidbody (give material bouniness, something like 0.8f ), the body down to the floor because of gravity, the body up and down even when the body has litter...
Its just an idea and probably a matter of personal feelings but I had an idea about setting up the Assert error handler to behave like OpenGL does if possible...
First of all, nice job on this library! The 37 pages of documentation really makes it stand out. I've looked at the source code (nice job on the cleanliness and...
Hello, I tried out your testbed, and I really liked what I saw, but there is something which I find weird. For example in the Cubes Scene, with Vsync disabled...
Can this library determine whether two objects in the three-dimensional space intersect? I use this library to test to determine whether two cylinders intersect in 3D space, I used rp3d...
Hi, I have been looking a lot at all sorts of physics libraries, and one that seems to be a potential winner was D-Collide (http://d-collide.ematia.de/): Its API is quite nice,...
Hi, I have looked at the implementation for convex shapes, and they use an std::map. The TriMesh class from OpenMesh (http://www.openmesh.org/) uses a more efficient (array-based) data structure and has...
There is an interesting writeup on a so-called priori cast, a dynamic cast replacement that works very quickly at casting from a base type to a derived typed for when...
What could possibly lead to this issue? Assertion failed: contactNormal.length() > 0.8f , at: reactphysics3d/collision/narrowphase/NarrowPhaseInfoBatch.h,168,addContactPoint ``` | $reactphysics3d::SATAlgorithm::computeCapsulePolyhedronFaceContactPoints(unsigned int, float, reactphysics3d::ConvexPolyhedronShape const*, float, reactphysics3d::Transform const&, reactphysics3d::Vector3&, reactphysics3d::Vector3 const&, reactphysics3d::Vector3 const&,...