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Open source C++ physics engine library in 3D

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` class OnOverlap : public OverlapCallback { public: int pos = 0; virtual void onOverlap (CallbackData& callbackData) { for (uint32 i = 0; i < callbackData.getNbOverlappingPairs (); i++) { OverlapPair...

Hi everyone, I am trying to use this engine in my game project, and I am not sure what is the correct way to support players' input. If anyone have...

question

Could we please add support for the VCPKG? Is anyone working on it? Can I do it? Any catch here?

new feature

Greetings! I have created a very basic test with two rigid bodies. One of them is of `BodyType::DYNAMIC` at position (0, 20, 0) and another one is `BodyType::STATIC` at position...

added validation to check the mBuffer is not nulltpr and the mCapacity isn't zero before calling mAllocator.release, this prevent crash on calling the destructor on empty buffer

Given that height map mesh generation is broke for me in 0.10.0 (See: Issue #378) I'm trying to migrate my height map based objects to use convex mesh shapes instead....

documentation

Hi, I'm updating from version 0.9.0 to 0.10.0 and I've noticed some behavior change with regards to HeightFieldShapes and raycasting. Essentially, I have a HeightFieldShape and a CapsuleShape in a...

Fix resolves a compilation error on Xcode: copy constructor is needed in line 202, 207. Return-Value-Optimization is an optimization and doesn't exclude to have a default copy constructor.

I'm using a series of CapsuleShapes joined together and after some time the anomaly is raised. This happens also in last version 0.10.0. Assertion failed: (penDepth > decimal(0.0)), function addContactPoint,...

Sometimes assertion fails in NarrowPhaseInfoBatch::addContactPoint(): `assert(penDepth > decimal(0.0));` This happens for Capsule/Capsule collision check. Probable cause is float approssimation in `bool CapsuleVsCapsuleAlgorithm::testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint32 batchStartIndex, uint32 batchNbItems, MemoryAllocator& /*memoryAllocator*/) ;`...