reactphysics3d
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Open source C++ physics engine library in 3D
Using "setAngularVelocity" to rotate a body inverts the velocity applied if the body's angle is under 0.0f or above 6.2f radians, Means that negative velocity will be applied as positive...
Hiya, My floor is made up of cuboid tiles, but they all have the same height. When I move an object over it, be it a sphere or another cuboid,...
Hello! I think it might be useful to wrap these few throws behind `__cpp_exceptions` (or some other explicit `USE_EXCEPTIONS` define), since most game engines disable them, or remove them completely...
Hey First of all, amazing library! I have been using it for a while now and I absolute love it. Now, since an hour ago I needed the CollisionBody class...
I'm making a game with a big terrain. If I use absolute position for colliders, everything is fine around the center of the world. But if the player goes far...
When building 0.9.0 on UWP, there's some additional warnings and errors that surface! I am currently trying to switch from calling `msbuild` directly on Windows (which did work) to calling...
So I tried to use the ConcaveMeshShape for the basic structure of my scene. But it doesn't seem to have the correct dimensions and/or vertices. I'm using Assimp to import...
The value of variable `penetrationDepth1` will nevel be smaller than `minPenetrationDepth`, by the defination of `minPenetrationDepth`. I think this should be `penetrationDepth` than `penetrationDepth1`
Hi, Firstly thank you for creating such a clean physics engine and providing sample scenes as well. I was experimenting with using the concavemesh.obj as a static mesh as a...
This happens sometimes, just by random after ~5-50secs of running code that doesn't use anything except static rigidbodies and collisionbodies. Just character controller that uses collide to find extrusion vector...