reactphysics3d
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Open source C++ physics engine library in 3D
I have a terrain that I generated a heightfield from and I noticed that casting rays downward onto the terrain seemed to go below the height at the particular X-Z...
Hello, I download latest master just today. I was trying to create a TriangleMesh to use with ConcaveMeshShape and I kept getting a {0,0,0} normal at index 0, which in...
Here's a screenshot where you can see the stack trace where the bug is happening on latest master. It only happened on the heightmap demo. If you compile with profiling...
Hello Daniel, I wanted to try out the testbed but ran into a small problem regarding resource files (shaders and .obj files) not being found on windows with vscode. I'd...
[CollisionDetectionSystem.txt](https://github.com/user-attachments/files/18350089/CollisionDetectionSystem.txt) `void CollisionDetectionSystem::createSnapshotContacts(Array& contactPairs, Array& contactManifolds, Array& contactPoints, Array& potentialContactManifolds, Array& potentialContactPoints) { RP3D_PROFILE("CollisionDetectionSystem::createSnapshotContacts()", mProfiler); contactManifolds.reserve(contactPairs.size()); contactPoints.reserve(contactManifolds.size()); // For each contact pair const uint32 nbContactPairs = static_cast(contactPairs.size()); for (uint32 p=0;...
Hi, I think we'd better make RigidBody::setActive(false) remove all current collisions and overlaps and trigger ContactExit OverlapExit