zigg1zagg1
zigg1zagg1
**ezQuake version:** 3.6-alpha10 **Describe the bug** Player models appear to use `gl_linear` texture filtering regardless of what `gl_texturemode` is set to **To Reproduce** Steps to reproduce the behavior: 1. Set...
The GFX preset option in the menu > graphics tab has some limitations, the issues are: 1. The options are hardcoded and rely on config files being present in `ezquake/gfx/`,...
ezQuake version: 3.6-alpha10 **Describe the bug** Trigger sound effects (such as the talk and secret found sounds) play at the wrong location, possibly the map origin point. **To Reproduce** 1...
ezQuake version: 3.6-alpha10 **Describe the bug** When using the newhud centerprint instead of the old scr one, the end of episode text in singleplayer is not drawn Steps to reproduce...
ezQuake version: 3.6-alpha10 The camera kick when firing weapons breaks when using rapid fire weapons like the sng or lg. The kick happens normally at first but stops after a...
ezQuake version: 3.6-alpha10 When +showscores is activated, the game is supposed to hide the health / armor and face icons and show the map name over the hud. Instead ezquake...
KTX has settings to enable dropping the quad and ring powerups on death but the same doesnt exist for the biosuit, a dropsuit setting to match these would be nice....
**Describe the bug** When playing blitz2v2 (and probably 4v4 also) the first round will play as normal, but the 2nd will never start. If the gamemode requires red/blue team names...
Likely due to items being disabled in wipeout, typing /2on2 and then /blitz2v2 fixed the issue.