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BUG: Map trigger sounds play at the wrong location
ezQuake version: 3.6-alpha10
Describe the bug Trigger sound effects (such as the talk and secret found sounds) play at the wrong location, possibly the map origin point.
To Reproduce 1 load map e1m1 2 open the secret at the start of the map and notice the sound being off to the side 3 find another secret, notice how the sound cannot be heard
Expected behavior The sound effect should be played at the players location
Demo provided here: soundbug.zip Notice how the "you can jump across" message and the first secret can be heard off to the right, the map origin point is in that direction so it may be playing from there?