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BUG: Player model is unaffected by gl_texturemode
ezQuake version: 3.6-alpha10
Describe the bug
Player models appear to use gl_linear
texture filtering regardless of what gl_texturemode
is set to
To Reproduce Steps to reproduce the behavior:
- Set
noskins "1"
,r_enemyskincolor ""
andr_teamskincolor ""
- set
gl_texturemode "gl_nearest"
- see players still appearing with smooth texture filtering