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BUG: Player model is unaffected by gl_texturemode

Open zigg1zagg1 opened this issue 2 years ago • 0 comments

ezQuake version: 3.6-alpha10

Describe the bug Player models appear to use gl_linear texture filtering regardless of what gl_texturemode is set to

To Reproduce Steps to reproduce the behavior:

  1. Set noskins "1", r_enemyskincolor "" and r_teamskincolor ""
  2. set gl_texturemode "gl_nearest"
  3. see players still appearing with smooth texture filtering

zigg1zagg1 avatar Oct 04 '22 22:10 zigg1zagg1