Zicklag
Zicklag
Just an update on OpenNARS for Applications, it's not really in a good state for using. I created Rust bindings, but quickly ran into limitations. **So far the best option...
There is an additional possible direction for AI strategy called "Active Inference". In my initial research it does seem superior in concept to reinforcement learning, but it is less widely...
What is the game finish criteria? We don't currently have a score or anything. Will that eventually be something that we put in the match setup menu in a settings...
Yeah, I think it can just be a kick-bomb. But I think it exploded on contact, instead of bouncing around. The asset should work fine for it.
Honestly, I could be fine either way, but I'm leaning towards adding more fields to the kickbomb. I like that because it puts more power in YAML for re-using the...
Cool! I posted it in a discussion here so it's grouped with other similar asset contributions we don't want to lose: https://github.com/fishfolk/jumpy/discussions/687#discussioncomment-5248038. I'll go ahead and add the tileset and...
Sure! One piece of advice for `async` code is to use async blocks to group code that may error, propagate the errors in the block with the `?` operator, and...
The notable places are [the online matchmaker](https://github.com/fishfolk/jumpy/blob/main/src/networking/online.rs#L41) and [the lan matchmaker](https://github.com/fishfolk/jumpy/blob/main/src/networking/lan.rs#L23), where we do a lot of `.unwrap()`-ing in the matchmaking loop. The is to only unwrap on errors that...
No problem at all, just let me know if you have questions!
> I've made some changes to my fork but haven't committed or anything yet. Just a tip, don't be afraid to commit stuff often, even if it isn't ready yet....