Zicklag
Zicklag
Great idea! As far as lethal items, maybe there would be like a big flip switch somewhere that turns lobby invincibility on and off. In the old Lego Star Wars...
Thoughts on technical details for this. Right now we do this annoying thing to render the players inside of egui. We have egui setup only to render on top of...
Good idea, I hadn't run it recently. I just tried it now and it says all dependencies appear to be used.
Ah, `cargo machete` found some "unused" deps, though. They were technically used somewhere in our dependency tree, but not directly used by the crate itself. So it didn't help remove...
Hey @michanwalsh and welcome to the project! It's actually a bit more complicated to re-implement the items, because we don't have the "easy mode" item creation with JSON anymore. In...
It's not super critical whether you ask here or in the PR. If it's more general you could do it here, and if it's more about the code you wrote...
I'm assigning this to you so that it's visible to others, but don't take it as a pressure to get it done or anything, you can bow out whenever if...
> I see both a blunderbass.json and a blunderbuss.json, should I just be referencing blunderbass.json for this? Good question! @erlend-sh or @legendiguess do you know what the difference between the...
> Also, do you know if there's a way for me to run/test it locally before making a PR, like with using localhost for node.js? Absolutely! You can [install Rust](https://www.rust-lang.org/tools/install),...
That's an interesting thought. Because the game still has to roll back in order to account for changes in the remote player's mis-predicted inputs, it might still cause the AI...