Zicklag
Zicklag
I've just started working on finding a way to render gif's. I'm posting what I find in a [forum topic](https://users.rust-lang.org/t/suggested-libraries-for-writing-an-asciinema-to-gif-tool/39450/4?u=zicklag). I think it might be simple enough to support SVG,...
@piaoger Yes, I've used that before. It is very nice. My biggest problem came when I needed to paste a recording into GitHub and they for some reason don't support...
OK, cool. For now I'll just use bitmap TTF fonts, but I might write a `no-std` BDF parser sometime and try to integrate it into Fontdue if it becomes worth...
I've been experimenting with an NES Image/Map editor: [NESImg](https://github.com/katharostech/NESImg).  It uses custom paint hooks and WGPU for the metatile rendering. It even uses the EasyMark viewer for the built-in...
Since my last post I made a couple new tabs for my [NESImg](https://github.com/katharostech/nesimg) tool. Nice to get some color in there. :)  
I just inspected a render with RenderDoc and discovered that the font is actually blurred in the font texture itself, so that rules out linear filtering:  I guess that...
OK, cool, I'll do that. :+1:
For what it's worth, hot reloading works totally fine for me with Bevy 0.7, LDtk 1.0, and `bevy_ecs_ldtk` on Linux Pop_OS! ( Ubuntu ) 20.04. :man_shrugging:
> A 2D version of greedy_quads would be a welcome feature addition though! I'd be happy to provide guidance on implementing that, but implementing it myself is not a priority....
I'm having an issue too and would appreciate some guidance. :) On an HD screen the UI is so huge it doesn't fit so I can see all the buttons.