Zicklag

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I've just started working on finding a way to render gif's. I'm posting what I find in a [forum topic](https://users.rust-lang.org/t/suggested-libraries-for-writing-an-asciinema-to-gif-tool/39450/4?u=zicklag). I think it might be simple enough to support SVG,...

@piaoger Yes, I've used that before. It is very nice. My biggest problem came when I needed to paste a recording into GitHub and they for some reason don't support...

OK, cool. For now I'll just use bitmap TTF fonts, but I might write a `no-std` BDF parser sometime and try to integrate it into Fontdue if it becomes worth...

I've been experimenting with an NES Image/Map editor: [NESImg](https://github.com/katharostech/NESImg). ![image](https://user-images.githubusercontent.com/25393315/171746752-21581b6b-04eb-41fc-8be1-28cebdd4188d.png) It uses custom paint hooks and WGPU for the metatile rendering. It even uses the EasyMark viewer for the built-in...

Since my last post I made a couple new tabs for my [NESImg](https://github.com/katharostech/nesimg) tool. Nice to get some color in there. :) ![image](https://user-images.githubusercontent.com/25393315/181296176-1cf3b892-812a-47b2-bcf5-98a44e4d311f.png) ![image](https://user-images.githubusercontent.com/25393315/181296207-a248a006-6faa-4cd0-a27b-41a256087883.png)

I just inspected a render with RenderDoc and discovered that the font is actually blurred in the font texture itself, so that rules out linear filtering: ![image](https://user-images.githubusercontent.com/25393315/177005641-c2450668-fcab-4e8a-93c3-b0952ce3fa51.png) I guess that...

For what it's worth, hot reloading works totally fine for me with Bevy 0.7, LDtk 1.0, and `bevy_ecs_ldtk` on Linux Pop_OS! ( Ubuntu ) 20.04. :man_shrugging:

> A 2D version of greedy_quads would be a welcome feature addition though! I'd be happy to provide guidance on implementing that, but implementing it myself is not a priority....

I'm having an issue too and would appreciate some guidance. :) On an HD screen the UI is so huge it doesn't fit so I can see all the buttons.