Zicklag

Results 652 comments of Zicklag

Thanks, that'd be a great help! The logger is initialized when we install the Bevy default plugins, which contains the [`LogPlugin`](https://docs.rs/bevy/latest/bevy/log/struct.LogPlugin.html). That's actually in bones [here](https://github.com/fishfolk/bones/blob/019a5921f7a9f75f52cd91991384ad2ce4dd6213/framework_crates/bones_bevy_renderer/src/lib.rs#L212), so this is probably...

Hi @nickrehac, sorry for the delay. Life has had me incredibly busy recently. Could you push the code with the updated size and spacing? As far as the egui issue,...

Hey there! First step would be to get setup with [Rust](https://www.rust-lang.org/tools/install) and [Git](https://git-scm.com/book/en/v2/Getting-Started-Installing-Git) on your machine, if you haven't already. Then you can clone Jumpy locally, and make sure you...

Maybe this the problem we are looking for. Maybe we're just too slow. If one client slows down while running prediction frames, I wonder if it exacerbates the issue by...

> I am considering maybe we should allow 10 frames or something, the impact seems like a net positive. That could be a good idea. Theoretically, if the CPU performance...

I had another thought about improving the performance of `tile_collision_filtered` in the fall-through step: We're using the rapier query pipeline to do an ad-hoc collision test, but we've also got...

One thought that might be causing lower-than-expected networking throughput is the fact that we are currently sending inputs as raw datagrams, without making sure that they fit into the MTU....

Very useful thoughts. I've considered doing interpolation before, and substep sounds like a cool and simple idea, too. Having the server responsible for some stuff is a very interesting idea....

Something I've been looking into that might be useful to try is [OpenNARS for Applications](https://github.com/opennars/OpenNARS-for-Applications). It's written in C which is a disadvantage, but it communicates over stdin/stdout so it...

Yeah, we might as well let players mess with which AI they want to play against. We should be able to make the AI a WASM script eventually, too, so...