Johnathon Selstad
Johnathon Selstad
@gfodor What do you think of this one?
In addition to making sure that the paths are set correctly and that the files are compatible with 2.3.1, you also need to include all the files here, so they...
Nice; I can see big things are happening with OCCT. I look forward to the day OCCT has a first-party WASM compilation!
Yeah; it probably is… I can’t wait until browsers actually have WebGPU enabled! 🫠
Another comparison from my port-in-progress... GTAO  SSILVB 
~~Aha, @ cybereality I think the root of the "error" in my port is the coordinate space that my `position` is in... Where you define `vec3 direction = vec3(omega.x, omega.y,...
Actually, scratch what I said earlier; it wasn't world vs. screen coordinates or the `direction` variable.... it was the normals! They were being packed 0-1 via `normal.xyz * 0.5 +...
Thanks! I think that doubles the sample efficiency 😄 I also found out where the left/right shadows were coming from... I had the aspect ratio in upside down... 😅 I...
Here are some recordings: Flying around the classroom on default settings: https://www.youtube.com/watch?v=WdWV6FIzNNM Afterward, I discovered this "Mip Optimization" flag was responsible for most of the flickering in the GI: https://github.com/user-attachments/assets/8a0ca8b7-9368-4036-80c0-ae1e43d819bf...
I think I might have made a minor breakthrough... I decided to port the reference HLSL implementation from the SSRT3 repo and found an interesting bug... when it's accumulating the...