Results 67 comments of Alex Lo

Setting the sound quality to 'high' through the menu sets `s_khz` to 22. Low quality is 11. There was never an option to set it to 44 through the menus.

Gamma shader stuff disabled by default now (`r_gammaShaders`) in ead8e3618 until I have time to fix it properly.

I'll remove the non power of two texture support at some point.

Could potentially use occlusion queries for this? In frame N, render a square where the flare light would be and then perform a occlusion query. In frame N+2, read back...

What improvements does this have over the existing SSAO implementation? I have a few issues with your implementation: * I'm really not liking the black outline that this implementation gives...

Firstly, I will say that the map you've chosen in your screenshots probably isn't the best one to use to show off SSAO. I don't think there's anything in the...

Sorry haven’t had time to review in full. I think it’s starting to look good but I have a few suggestions regarding your sampling pattern. Will try to reply this...

No, it doesn’t make sense to apply MSAA to SSAO or any of the post processing effects. It only works on aliasing from geometry edges

There's still a few comments you haven't addressed... but going to go through everything again now anyway

Some useful information here: http://www.gamedev.net/topic/654661-methods-for-drawing-rain/ I like the sound of Styves approach.