Alex Lo
Alex Lo
The OpenAL/EAX usage on Windows is still using the Creative OpenAL implementation which is not compatible with GPL. This should be replaced with [openal-soft](https://openal-soft.org) and EAX possibly replaced with the...
My guess is there are some assumptions in the code that Apple means x86/x86_64. Would be good to remove all of these assumptions so that OpenJK can compile/run on Apple's...
Under Linux, if you load SP or MP with `+set fs_game OpenJK`, and then again with `+set fs_game openjk`, two folders will be created in `$HOME/.local/share/openjk/` with the names given....
As title describes. The issue is this if block in `tr_backend.cpp`: https://github.com/JACoders/OpenJK/blob/master/codemp/rd-vanilla/tr_backend.cpp#L483 Need to determine why the if block is there - it mentions there being a bug when rendering...
We need to smarten up (read: add) the headers on all of the source files to show that they're licenced under GPLv2. I'm not sure who to list as the...
Our CMakeLists.txt files at the moment are a pretty big mess with some dependencies defined at the top level, even when not all projects need those dependencies. You can't choose...
This is from https://jkhub.org/topic/8229-unusual-lag-after-updating/ Operating System: Win 10 x64 SP/MP: MP What the problem is: Last night I decided to update OpenJK on my as I haven't played in 6-7...
As the glow surfaces are drawn into a second color attachment, they are rendered independent of any fog. This results in surfaces with glow being visible through any fog.
Need to implement for vanilla parity. Should be able to do a better job than the vanilla renderer, which doesn't attempt to use the vis nodes.
Something like this? 