Results 67 comments of Alex Lo

That's an implementation detail though that you can't guarantee to be true. Wouldn't it make more sense to actually find out why SDL is generating so many mouse events?

Console log: ``` logfile opened on Tue Aug 23 21:00:53 2016 ----- Initializing Renderer ---- Trying to load "rd-vanilla_x86.dll" from "."... QKEY found. SDL using driver "windows" Initializing display Display...

Issue turned out to be `r_depthbits` set to `32`. This causes issues with Nvidia drivers where it reverts back to software. I was able to reproduce. Setting it to 24...

Still needs fixing. Same settings in JAMP give full hardware acceleration but OpenJK doesn't.

I would say this warrants some looking into. It's complaining about heap corruption which will be a lot harder to find in release builds and won't happen in very predictable...

Perhaps there weren't any assumptions at the time, but there's certainly a few since we ported the code to Mac (e.g. the binary extensions are assumed to be x86_64 for...

> I'm not sure if it might be of any help but [this guy](https://www.youtube.com/watch?v=k-2bnEFv54U) got Jedi Academy running on an M1 Macbook Air via Rosetta 2 and SDL2, he used...

Players still need to have a full copy of the original game for the assets. The only thing that would be distributed if we were to go down this route,...

Opening this issue back up because I want see OpenJK being able to create deb and rpm packages "out of the box" at some point in the future. We (as...

Thanks for the PR @jolovin. Please can you provide a bit of information about what's causing the crash and how this fixes it?