Alex Lo
Alex Lo
I don't think light entities are kept in the BSP file so I'll need to find a way around that.
I think in UDK you have to set one of the properties on the light so that it casts shadows.
Changed the title back cause it's less confusing for me.
Try setting `r_flares 1`. The flare code looks a little different in rend2 so it might not act exactly the same.
I don't think _flareshader is used by JKA at all? I can't find any reference to it in the source code.
Working on this. Sprites are almost done, but still needs to handle effects of wind.
`misc_model_static` entities are added by the cgame mod, but the cubemaps only contains things that are in worldspawn. I'm considering adding a `dynamic` flag on the `misc_cubemap` so that it...