Results 67 comments of Alex Lo

The stuttering sound on the intro is a known problem, but there doesn't seem to be an open issue for it so I'm reopening this. We've tried a few times...

No idea. Good idea with the wireframe to see what was happening though :) Does it still duplicate it that many times at lower frame rates? Try using com maxfps...

Here's a few things to try out. Go through them one by one: 1. Make sure your graphics drivers are up to date. I don't see any mention of a...

Here’s the problem! ``` GL_VENDOR: Microsoft Corporation GL_RENDERER: GDI Generic GL_VERSION: 1.1.0 ``` The game thinks OpenGL isn’t available so it’s falling back to the software renderer. > ![intel](https://user-images.githubusercontent.com/66712674/102883778-87895780-448b-11eb-8d57-3f60d2baab95.PNG >...

The problem is tracing is expensive. Ray casting is the same as tracing.

The majority of the animation code is in the cgame and game modules. We could do it, but it won't be usable in any client or server who aren't using...

Regarding OpenGL ES renderer, I believe AMD and Nvidia both have ES drivers available on Windows so you can still develop that on the desktop.

It's not any less suited than the existing rendering APIs. I'm hoping that once rend2 is more complete, you'll be able to just rewrite the existing OpenGL backend code with...

Rend2 development is coming a long fairly slowly. I keep track of its progress on my own fork of OpenJK. A lot of what needs doing is reaching feature parity...

I did some digging around and found that `dlclose` doesn't necessarily unload the shared library immediately. In some cases, the library is intentionally kept around. As a result, when the...