guzhu
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guzhu
This may be a previous mistake, but now it's difficult to change this thing.
应该是缺了某些Package,重置一下package就好了
List内的元件都是按规律排列的,尝试用替身拖动去解决
我们不支持SPR Batcher的,开启了会导致渲染错误。
因为实现方式有所不同,我没有直接合这个pr,但也参考了很多你的想法,感谢。 https://github.com/fairygui/FairyGUI-unity/commit/b4c56c99ea004041f0f99fda183ad4379d883b80
计算没有问题。 是指什么相等?建议出个demo看看问题。
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/TextCore.LowLevel.GlyphRenderMode.html
SDFAA in editor only means to use TMP to render text. The specific mode needs to be set in the font resources of Unity.
看看是不是没打包着色器
fix https://github.com/fairygui/FairyGUI-unity/commit/6f34521fc84e08772e479d3e82e863c447cffab2