FairyGUI-unity
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Duplicated font Render Mode - SDFAA
In Fairygui editor's font property, there is 2 duplicated SDFAA option for Render Mode ::
Smooth / SDFAA / Hinted Raster / SDFAA .
Is there any difference between second one and fourth one?
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/TextCore.LowLevel.GlyphRenderMode.html
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/TextCore.LowLevel.GlyphRenderMode.html
There is 'SDFAA HINTED' and 'SDFAA' in list of 10 options. Do you mean that those two? If so, which 'SDFAA' in fairygui editor means 'hinted' one?
SDFAA in editor only means to use TMP to render text. The specific mode needs to be set in the font resources of Unity.
SDFAA in editor only means to use TMP to render text. The specific mode needs to be set in the font resources of Unity.
You mean that both selection items works exactly same, setting renderer to TMP?