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Duplicated font Render Mode - SDFAA

Open PascalSoftwares opened this issue 1 year ago • 4 comments

In Fairygui editor's font property, there is 2 duplicated SDFAA option for Render Mode ::

Smooth / SDFAA / Hinted Raster / SDFAA .

Is there any difference between second one and fourth one?

PascalSoftwares avatar Mar 06 '23 14:03 PascalSoftwares

https://docs.unity3d.com/2019.1/Documentation/ScriptReference/TextCore.LowLevel.GlyphRenderMode.html

xiaoguzhu avatar Jun 06 '23 11:06 xiaoguzhu

https://docs.unity3d.com/2019.1/Documentation/ScriptReference/TextCore.LowLevel.GlyphRenderMode.html

There is 'SDFAA HINTED' and 'SDFAA' in list of 10 options. Do you mean that those two? If so, which 'SDFAA' in fairygui editor means 'hinted' one?

PascalSoftwares avatar Jun 15 '23 05:06 PascalSoftwares

SDFAA in editor only means to use TMP to render text. The specific mode needs to be set in the font resources of Unity.

xiaoguzhu avatar Jun 15 '23 12:06 xiaoguzhu

SDFAA in editor only means to use TMP to render text. The specific mode needs to be set in the font resources of Unity.

You mean that both selection items works exactly same, setting renderer to TMP?

PascalSoftwares avatar Jun 15 '23 23:06 PascalSoftwares