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Animations are not exported to Sub Folder

Open ZeroNRG05 opened this issue 1 year ago • 1 comments

When exporting to Unreal, skeletal animations are placed in the skeletal mesh folder, not the Anim sub folder.

Changing the path of the Anim sub folder doesn't seem to do anything.

ZeroNRG05 avatar Aug 23 '24 14:08 ZeroNRG05

Hello @ZeroNRG05 You can set the animation folder here: image

It seam to work in the last versions. What version are you using ? image

xavier150 avatar Aug 27 '24 11:08 xavier150

Sorry, I meant the export folder, on the disk, not the import folder, in unreal engine.

I usually import animations into unreal, manually, from the export folder. Previously, the .FBX animations were exported to a separate folder from the skeletal mesh, which made this easier.

ZeroNRG05 avatar Aug 30 '24 16:08 ZeroNRG05

Ooh! you are right, I just fixed it and push the change in the dev branch. That will be for the next update but you can try the dev branch now here -> https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Download-And-Installation-From-Dev-Branch

Thanks for the report!

xavier150 avatar Aug 31 '24 14:08 xavier150

Works now, thanks!

ZeroNRG05 avatar Sep 02 '24 12:09 ZeroNRG05