werner291

Results 36 issues of werner291

### Description Fixes #2801. This commit changes the implementation of `moveit_msgs::Constraints constructGoalConstraints(const moveit::core::RobotState& state, const moveit::core::JointModelGroup* jmg, double tolerance_below, double tolerance_above)` which originally assumed that every joint could simply be...

Hello! I was trying to build `sdformat` through Nix, and spent quite some time debugging due to CMake complaining about not being able to find ingition-math. After removing the QUIET...

Hello! I've noticed that the method https://docs.rs/ncollide/0.14.1/x86_64-pc-windows-msvc/ncollide/shape/struct.Tetrahedron.html#method.face does not return triangles in a consistent winding order. Specifically, faces ABC and ABD have opposite vertex winding order (note how edge AB...

Hello, unfortunately, the MD5 checksum of a ROS message is of the message definition itself, not of the message contents. It's meant to be used for comparing the version of...

bug

Hi! I had some trouble compiling `robowflex_visualization` earlier today, found out it was probably because of this: https://github.com/ros/collada_urdf/issues/43 Just a heads up in case the fix takes a bit to...

bug

Hello, the doc comment for `FloatingJointModel::distanceRotation` reads: `/// Get the distance between the rotation components of two states` As implemented here, the method is implemented as: https://github.com/ros-planning/moveit2/blob/main/moveit_core/robot_model/src/floating_joint_model.cpp#L122 For convenience, here's...

bug

### Description See Issue [#1528](https://github.com/ros-planning/moveit2/issues/1528) I have only added a failing test case corresponding to the issue and created this PR to add any possible fixes, do not merge yet....

Hello, so, I'm trying to make a pinball game. I have the game board/table as a large, fixed rigid body. The flippers are dynamic rigid bodies, attached through a `MultibodyJoint`...

C-Bug
A-Dynamics
P-High
D-Medium

Hi, it's me again. In the code below, I have a dynamic rigid body with a convex hull collider attached to a fixed rigid body. Note how the smaller cube...

A-Dynamics
P-Low
D-Medium

Attempted fix #43, seems to work AFAIK, but please review.