Adrian Brock
Adrian Brock
On getCompundTag(). I can see both, even in the same code, e.g. MetaTileEntity :-) ```` @SideOnly(Side.CLIENT) public int getPaintingColorForRendering() { if (getWorld() == null && renderContextStack != null) { NBTTagCompound...
I forgot to mention that these new WorldGen classes should also probably override this method ```` @Override protected boolean canGrowInto(Block blockType) { return super.canGrowInto(blockType) || blockType == MetaBlocks.SAPLING; } ````
When you say it is not working, do you mean: * it is not cycling through all the different materials that a hammer can be made from * or only...
> when you are the ones abusing the OreDictionary. I am not sure GTCE is abusing the OreDictionary. It is expecting the NBT to be ignored "as per spec". >...
> I'm not familiar enough with the spec to comment definitively without further research, but there may be something we can do on our end. Perhaps registering the tool ore...
> Where did you see that spec? That's why I put the "as per spec" in quotes. It is not documentated except as dicta like on the bug report you...
> Can you provide an example of this? I'm having trouble envisioning how the bare item would break some other mod. You could have a mod that does what we...
There is different but related issue I found a while ago. I tried to implement a "wooden item bus" that only holds 1 item for early game use with MultiblockTweaker....
A generic implementation of this would need to get the NBT for the tile. But that tag contains more than just the configuration. It contains the state of the machine...
> An alternate approach would be to have a capability The other advantage of using a capability is that other things beside the tool can do this processing. e.g. You...