Alexander Nadeau
Alexander Nadeau
>I am not convinced that any of these happen in real life situation. Uh huh, *sure*. > 1) controllers are so noisy you would see the difference between a snapped...
> > several users complained about the fact we did not have a circular deadzone > > Which users? I don't remember this conversation. Also: Were they actually complaining about...
> My point was that it would not be noticeable in most games. If your goal is to move in a straight line, the behavior shown there would be perfectly...
>If you say so... Seems the other way around though... Here is a game that uses `Input.get_vector()`: https://github.com/wareya/StillWaiting Try to walk in a straight line. Unless your controller itself has...
I ran into this with one of my projects using SDL2 (https://github.com/wareya/waui) and can replicate it on my system (windows 10, Google IME) but someone I know couldn't replicate it...
The C ABI usually hoists struct return values into a pointer argument slot, depending on the target platform. LLVM doesn't currently implement a mapping for structs passed across functions; it...
This header file works with the `3.0.0-a` version of the ardunio esp32 support library: ```c++ #include #include #include #define TUD_HID_REPORT_DESC_MOUSE16(...) \ HID_USAGE_PAGE ( HID_USAGE_PAGE_DESKTOP ) ,\ HID_USAGE ( HID_USAGE_DESKTOP_MOUSE )...
Absolute mouse and relative mouse support is different. This is for 16-bit relative mouse support.
Same as the above post except 1.4 crashes too, even after deleting the material maker appdata folder and renaming the environments folder.
> I'm sorry, is that your legal advice? I am not a lawyer and this is not legal advice. It might be weird for anyone to *care* or even *think*...