Alexander Nadeau
Alexander Nadeau
I recently had to build Jackalope, which depends on TinyInst, which depends on xed, and I had to build it in a mingw (msys2/ucrt64) environment. mbuild insisted on trying to...
Hi, I'm having this issue too and the fix in the above post doesn't seem to work. I think `TUSB_DESC_CONFIG_ATT_REMOTE_WAKEUP` is about the mouse's ability to wake up the computer,...
I actually remade my project on an rp2040 and this issue went away, but I'm using the mbed os core, not the arduino-pico core. Does the mbed os core also...
Really glad this finally happened!
I saw some conversation somewhere that was confused by the extremely large positive line count (340,000 ish) on this PR, and had to scroll down and skim the thread to...
The font I ran into the problem with is a commercial one that can't be shared, and I don't have any other fonts on my system that show up with...
>As @groud put it, a cross-shaped partial deadzone is "far less commonly desired behavior". Joystick noise does not apply to the center of the joystick's position. It applies to the...
Here's an image for demonstration. Excuse my language. I have a coordination disorder and get irrationally angry when people grandstand about bad, stupid control-related things like radial deadzones being good...
> I can't think of a single game where you would want this kind of "snapping" behavior on the 4 coordinates directions. Because all controller analog sticks are noisy (reminder:...
> @Calinou No, because `var velocity = Vector2(Input.get_axis("left", "right"), Input.get_axis("up", "down"))` already has the behavior of a cross-shaped partial deadzone, there isn't much of a reason to add another method...