Alexander Nadeau

Results 127 comments of Alexander Nadeau

> A side question: I wonder what the numbers in the windows task manager mean. Do they mean reserved memory or committed memory. It's committed, not reserved. My toy allocator...

Yep, with a fair mutex instead of std::mutex I get similar peak memory usage of ~50MB.

Typical max freelist length I see with my toy allocator is ~8k allocations, ~1.5GB. It occasionally spikes higher than that. I think that points to task manager underreporting how much...

> > Yep, with a fair mutex instead of std::mutex I get similar peak memory usage of ~50MB. > > I would be interested to know which fair mutex you...

Here I have a proof of concept set up that has a tablet tester connect to my opencv thing over TCP sockets. It's super gross and having it in an...

In my case, "twist" is something I'm calculating based on the camera feed, but there are tablets that report it. Tablets that fully support the Wacom Art Pen for example....

I can reproduce it even with the original unmodified v4.1.0 amalgamation. I'm on WSL2. Nope, didn't change the definitions of any macros. ```bash wareya@Toriaezu:/mnt/c/users/wareya/dev/bbae$ md5sum thirdparty/zydis/Zydis.c fdeaa628eb311f4b09179b01e0a8ebae thirdparty/zydis/Zydis.c wareya@Toriaezu:/mnt/c/users/wareya/dev/bbae$ md5sum...

These are not long-term solvable problems. Clipboard access on secure platforms like ios or android is just always going to suck. Even if you get things sorta working the way...

Would this automatic re-binding work for APIs that have variant Arrays in them, like ArrayMesh's add_surface_from_arrays? Or would add_surface_from_arrays continue to take a Godot Array with C# arrays inside it...

@reduz I don't rebuild geometry every frame all the time when standing still with the world fully loaded, but I do while the world is loading and also when the...