Alexander Nadeau

Results 127 comments of Alexander Nadeau

> Well, my approach was never about adopting the raw pointers internally, but about adding C++ overloads that can make a Godot.Collections.Array from data pointer instead of [...] Godot's array...

> So it's safe and nice, but not super-fast since every Add or Count call is an Interop. I'd love to avoid those classes in ultra performance-critical parts, i.e. when...

> I don't know if `NoAlloc` needs to have any special designation in the name; would a native collection as an argument be enough to make that functionality implicit? Godot's...

I think "It is not obvious that this dialog can be canceled by clicking OK" describes the situation a bit too positively. If you've already loaded a file into the...

Did this PR only apply to new input actions, or did it apply to the built-in UI actions as well? Diagnostic posts in https://github.com/godotengine/godot/issues/98982 seem to imply that it applies...

For me (ryzen 5 7600X, radeon rx 6800) a 8000x8000 canvas is basically just as slow as in OP's video, on current git master. I made sure to compile in...

No, if this is WASAPI's "fault" so to speak then that means that whatever is talking to it is talking to it wrong. For example, not generating leading silence when...