9999x9999 (and somewhat even 4k) is too slow to be usable
https://github.com/user-attachments/assets/38496b5e-a73e-4d80-9f58-4b3084060f14
Feels like low res chunks aren't a thing anymore?
Yeah at the moment it's not great, mostly because chunky image is not suited for new renderer. I want to implement ChunkyImage v2 with variable size chunks and proper gpu support, it should be good then
Should be much better now, 4K seems to work very smooth for me, 9999x9999 still could be better (and will), but it's usable. (2.0.0.46).
For me (ryzen 5 7600X, radeon rx 6800) a 8000x8000 canvas is basically just as slow as in OP's video, on current git master. I made sure to compile in Release mode instead of Debug. EDIT: Official binary release of 2.0.0.67 Beta is slow too.
More optimizations are needed. Current renderer doesn't utilize chunk resolutions and all chunks are processed in full res.
Implemented chunk rendering to whole graphs and scene in 2.0.0.92. Raster operations are still quite slow (dragging regions for example), but painting and vectors got significant performance improvements