walter253
walter253
Related: https://github.com/dkfans/keeperfx/pull/2937
This can be partially done with script using CAMPAIGN_FLAG and Custom Special Box. The player just can't select whatever they want to transfer but maybe it's better like this so...
It's somewhat already possible except that you are kicked out of possession. 🤔 You need a Boulder and add OWNED_BOULDER to castability of possession, then you can use Possession on...
This can happen with any minion starving, if they attack a door: https://github.com/dkfans/keeperfx/assets/130906143/0a55cd8c-4a4f-4af1-9350-7dd4c62ee86f I don't think a change of behavior for this case is wanted as it can reduce player's...
Yes on that part I agree that the self exploring creature should go eat if they need to while they attack a door. What I disagree with is to make...
I couldn't reproduce that issue... 🤔And can't get the map test above: 
Related issue: https://github.com/dkfans/keeperfx/issues/247, should be closed then, no?
The new powerhands.toml configuration file can allow this. Maybe we can add some defaut hand on this configuration file to solve the initial request? ``` [hand0] Name = "Default" HoldAnim...
What happen then if the objective is changed during a selection, will it open once the player made a choice or quit the menus?
 It seems to be the case for all levels from 1 to 10. I suspect this is caused by a wrong Y offset:  But Bile Demon sleep animation...