walter253

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I don't think you can have more than 2 melee skills, also I think it was done by design? 🤔

Then I believe the priority system I have on a PR should fix this, can you try the prototype?

What about the make unsafe box? Same behaviour?

> We have `clear_flag` for this now I'm not sure what you mean here? 🤔 Maybe eventually for when this script command get refactored for the new way of doing...

> @walt253 I did the suggested change myself. Agreed? yes 👍 and sorry I completly forgot about that PR

> HitanythingEffect = 0 0 0 0 (functions like ExplosionEffects = 0 0 0 0 without limits) This request you want I'm not sure to get the point, you ask...

I think if you give area range it's enough for the explosion effects to happen, but I could be wrong. 🤔

But if not, basically copy paste the ExplosionEffects code and make it happens regardless of area damage, right?

https://github.com/dkfans/keeperfx/assets/130906143/1570a201-31bb-4c10-96b2-fe9ec0acda29 Can't reproduce. Test map: [map00001.zip](https://github.com/dkfans/keeperfx/files/13740534/map00001.zip)

> @walt253 this is going wrong on your video no? Creatures should avoid being in cave-in at all cost, that's why they normally stop combat,... but if the way back...