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Bile demon lair clipping
What steps will reproduce the problem?
1. Train a Bile demon a few levels and his lair will start to show some
clipping issues with the other tiles. It also happens with some of the other
creatures that have non small lairs.
What is the expected output? What do you see instead?
I've seen screens of others where the lair isn't clipped so I don't understand
why this is happening.
What version of the product are you using? On what operating system?
0.4.0.523
Please provide any additional information below.
If it makes any difference I'm using the fixed view instead of the rotational
variation.
Original issue reported on code.google.com by [email protected]
on 10 Sep 2012 at 3:51
An example of a Bile Demon lair that has clipped off edges.
Original comment by [email protected]
on 10 Sep 2012 at 3:52
Attachments:
The clipping happens in both rotational and simplified view.
It seem to be a problem of the rendering routine. It's quite complex so may not
be trivial to fix.
Original comment by mefistotelis
on 21 Nov 2012 at 8:33
- Changed state: Accepted
- Added labels: Component-Engine
It seems to be the case for all levels from 1 to 10. I suspect this is caused by a wrong Y offset:
But Bile Demon sleep animation also have the lair so it needs a correction too.
I think this issue can be solved if both Y offset are corrected on the lair totem animation and Bile Demon sleep animation?🤔Or maybe I'm wrong and something can be done code-wise instead of correcting the Y offset?🤔
Here is the result with corrected offset for both the lair totem and Bile Demon sleep animation:
It not longer clip like on the first screenshot but instead it clips over the wall as you can see on top of the screen.🤔
Unfortunatly my proposed correction of the Y offset looks bad on normal view:
This means I'm wrong and the Y offset doesn't need to be corrected.