Krtolica Vujadin

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ok, OimoHx is updated also now :)

that's strange ... you've updated oimohx lib in the root of the project ? what is your target ? On Tue, Sep 8, 2015 at 10:20 PM, primesoftware [email protected] wrote:...

ramsestom, "invisible mesh dirty hack" wont work here as Lime build works fine. This is OpenFL problem. Can you get a call stack from that debug log ? If we...

Strange enough CSGDemo shows only one frame for me :) Few other samples work fine though. But ... I was able to show sprite on top of 3D content only...

BabylonHx uses https://github.com/vujadin/BabylonHx/blob/master/com/babylonhx/materials/ShadersStore.hx for storing shaders, and each material stores its shaders in local vars. Those in assets/shaders are not used and are probably outdated. You might get more detailed...

I'm in a middle of rewriting materials as current implementation is too slow. Also, recent updates in bjs (Buffer class added and used in a lot of critical places...) has...

I've set isPickable property to false by default (in BJs its true), can't remember why though (probably for performance reason ?!). Could you try setting isPickable = true for your...

Picking works with SPS so that might be temporary workaround for you

I saw some Three.js demos in which complex mesh impostors were simulated with spheres (not very complex though...). I don't know about plane impostors, I think its impossible. About CannonJS,...

Its not a port but actual Bullet physics engine: http://bulletphysics.org/ I'm using https://github.com/luboslenco/haxebullet but with some modifications and with soft physics support. I'm trying to make unique api in BHx...