Krtolica Vujadin

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I've just fixed image loading for openfl legacy. it builds now with -Dlegacy flag

Does your sample have any 2D content ? With legacy I do get 3D content rendered but not sprite on top of it. If I add FPS counter the app...

Can you try this (it works for me): package; import openfl.display.Stage; import openfl.display.Sprite; import openfl.events.Event; import openfl.events.MouseEvent; import openfl.events.KeyboardEvent; import openfl.events.TouchEvent; import openfl.display.OpenGLView; import openfl.Lib; import openfl.display.FPS; import com.babylonhx.Engine; import...

It definitely trace "Legacy". But why do you need legacy in the first place ?

I'm not familiar with HaxeFlixel but I just looked at their site. It says that latest version is compatible with openfl 3.3.3 so I tried the simplest example I could...

And FYI, "invisible mesh dirty hack" is replaced with "even dirtier hack with bug in edge renderer". EdgeRenderer is one of the latest features in BabylonJS which I ported to...

If sharedobject is your only concern, as far as I know its in openfl 3 both -next and -legacy and never have moved or not been implemented for any version...

Sure, later today when I get back from work I'll commit latest BHx changes/fixes together with that example

I've pushed latest changes/updates right now. You'll find example that draws HaxeFlixel content on top of 3D here: https://github.com/vujadin/BabylonHx/blob/master/src/MainOpenFL.hx There is a FD project file too.

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